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-> Two campaign modes, telling a narrative from Russian and NATO sides.
-> On-line play through LAN as well as over the Internet.
-> The enormous area of game play space, with over 35 million square km of open sea and coast line.
-> Extreme long range guided and self-guided weaponry; if you can detect the enemy, it will be possible to strike.
-> Vertical game play, from orbit aerial units to the bottom of the ocean floor using a seamless zoomable map of the entire North Atlantic Ocean.
-> Detection and evasion focus with realistic sensory measures and countermeasures yielding a strategic game experience based on stealth rather than head on tactical battle.
-> Great detail in unit management with fewer but more powerful units making selection and management more distinguishable and less cluttered with an unparalleled level of individual detail.
-> Realistic weather model, with real world implications for tactical and strategical deployment of resources at hand.
-> Real world units, with all major powers surface, subsurface and aerial units, both contemporary in service, as well as experimental and on the drawing board.